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How the game works

Get Tiffany is a four-player bluff-and-bother game. Everyone starts on 50 Mojo and the goal is to reach 100 before the others do. You gain Mojo by impressing Tiffany, lose it when your moves flop, and spend half the match trying to look charming while everyone else behaves like a gremlin in nice shoes.

1. Join a match

Head into the lobby, hit play, and wait for the room to fill. Once everyone is ready, the round starts and each player chooses a move.

2. Pick your move

Moves fall into three main families: impress, sabotage, and defend. Some are aimed at the whole mood of the round, others are targeted straight at another player.

3. Watch the round play out

All players lock in their choices, the animations run, and the Mojo changes appear as the results pop up. Timing matters because chains, copy bonuses, defence and counterplay can all swing the outcome.

4. Build toward 100 Mojo

The scoreboard updates after every round. First player to 100 Mojo wins the game. If your score drops, your move did not go your way.

Best rule of thumb: defend when you smell trouble, sabotage when someone is surging, and impress when the lane looks clear.
Move types

Impress

Moves like strut your stuff, make small talk, look mysterious, make a joke, and give flowers are your charm plays. Use them to climb the Mojo ladder.

Sabotage

Fight, pants, make fun of, trip, and intimidate are there to knock rivals off balance. They’re rude, effective, and very much part of the furniture.

Defend

Defend is your safety net. It will not always feel glamorous, but it stops you donating free Mojo to the room when the knives come out.

Bonuses & chains

Some turns reward repeated or linked move choices. Watching what other players just did can be as important as choosing what you want to do next.

Tips

  • Do not keep hammering the same move. Read the room and mix it up.
  • Keep an eye on anyone close to 100 Mojo and stop them before they win.
  • If Tiffany’s text and the move result seem off, refresh and report it. The page is meant to reflect the actual turn outcome.
  • Use the forum and messages pages when you want the social side without jumping straight into a match.